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    Jon McCormack and Camilo Cruz Gambardella (2022). Growing and Evolving 3D Prints. IEEE Transactions on Evolutionary Computation, 26(1), 88-99.
    Preprint on Arxiv
    Programmable Matter
    Vince Dziekan, Sojung Bahng, Oscar Raby, Lucija Iv\v si{\'c} and Jon McCormack (2022). Knowing VR through Practice. ISEA 2022 - Possibilities. Barcelona, Spain.
    media futures
    Sensory Interactive Space
    Nina Rajcic and Jon McCormack (2022, June). Posthuman Rituals. ISEA 2022 - Possibilities. Barcelona, Spain. Retrieved from https://isea2022.isea-international.org/event/full-paper-posthuman-rituals/
    media futures
    Creative AI
    Sojung Bahng, Stéphanie McKnight and Jon McCormack (2022, June). A comparative study of practice-based research and research-creation in media art: Comparing two doctoral studies in Australia and Canada. ISEA 2022 - Possibilities. Barcelona, Spain: ISEA International. Retrieved from https://isea2022.isea-international.org/event/full-papers-a-comparative-study-of-practice-based-research-and-research-creation-in-media-art-comparing-two-doctoral-studies-in-australia-and-canada/
    PBR
    Stephen James Krol, Maria Teresa Llano and Jon McCormack (2022). Towards the Generation of Musical Explanations with GPT-3. Artificial Intelligence in Music, Sound, Art and Design.
    Creative AI
    Jon McCormack and Camilo Cruz Gambardella (2022). Quality-Diversity for Aesthetic Evolution. (T. Martins, N. Rodríguez-Fernández, & S. M. Rebelo, Eds.), Artificial Intelligence in Music, Sound, Art and Design, 369-384. Cham: Springer International Publishing.
    Creative AI
    Programmable Matter
    Sam Trolland, Ciaran Frame, Jon McCormack, Alon Ilsar and Elliott Wilson (2022). AirSticks 2.0: Instrument Design for Expressive Gestural Interaction. NIME 2022. https://doi.org/10.21428/92fbeb44.c400bdc2
    Sensory Interactive Space
    Nina Rajcic (2022). Posthuman Rituals. PhD thesis. Faculty of Information Technology, Monash University.
    Creative AI
    Naomi Kakoschke, Rowan Page, Barbora de Courten, Antonio Verdejo-Garcia and Jon McCormack (2021). Brain training with the body in mind: Towards gamified approach-avoidance training using virtual reality. International Journal of Human-Computer Studies, 151, 102626. https://doi.org/https://doi.org/10.1016/j.ijhcs.2021.102626
    Camilo Cruz Gambardella and Jon McCormack (2021). Searching for designs in-between: Exploration of design space using a 3D printing-inspired evolutionary system. (A. Globa, J. van Ameijde, A. Fingrut, N. Kim, & T. T. S. Lo, Eds.), PROJECTIONS, Proceedings of the 26th Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA) 2021., 1, 111-120 CUMINCAD.
    Programmable Matter
    Jon McCormack, Camilo Cruz Gambardella and Andy Lomas (2021). The Enigma of Complexity. Artificial Intelligence in Music, Sound, Art and Design: 10th International Conference, EvoMUSART 2021, Held as Part of EvoStar 2021, Virtual Event, April 7–9, 2021, Proceedings. Springier International Publishing.
    arXiv preprint; presentation video; datasets used in the paper: Andy Lomas Generative Art dataset, Niche Constructions Line Drawing dataset, 3D Forms dataset. DOI: https://doi.org/10.1007/978-3-030-72914-1_14
    Creative AI
    Emma Frid and Alon Ilsar (2021, June). Reimagining (Accessible) Digital Musical Instruments: A Survey on Electronic Music-Making Tools. International Conference on New Interfaces for Musical Expression (NIME). Shanghai, China. Retrieved from https://hal.archives-ouvertes.fr/hal-03250922
    Trudy Cowley, Lucy Frost, Kris Inwood, Rebecca Kippen, Hamish Maxwell-Stewart, Monika Schwarz, John Shepherd, Richard Tuffin, Mark Williams, John Wilson and Paul Wilson (2021). Reconstructing a Longitudinal Dataset for Tasmania. (P. Puschmann & L. Quaranta, Eds.), Historical Life Course Studies, August.
    Alon Ilsar, Matthew Hughes and Andrew Johnston (2020). NIME or Mime : A Sound-First Approach to Developing an Audio-Visual Gestural Instrument. Proceedings of the International Conference on New Interfaces for Musical Expression. Proceedings of 20th International Conference on New Interfaces for Musical Expression.
    Sensory Interactive Space
    Simon Colton, Jon McCormack, Sebastian Berns, Elena Petrovskaya and Michael Cook (2020). Adapting and Enhancing Evolutionary Art for Casual Creation. In J. Romero, A. Ekárt, T. Martins, & J. Correia (Eds.), Artificial Intelligence in Music, Sound, Art and Design. EvoMUSART 2020 (Vol. 12103). Cham: Springer. https://doi.org/https://doi.org/10.1007/978-3-030-43859-3_2
    Creative AI
    Alon Ilsar and Matthew Hughes (2020). Harmony across Music, Visuals and Movement in a New Audio-Visual Gestural Performance. In Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 625–630). Sydney NSW, Australia: Association for Computing Machinery. https://doi.org/10.1145/3374920.3375283
    Sensory Interactive Space
    Alon Ilsar and Matthew Hughes (2020). A New Audio-Visual Gestural Instrument for Unlocking Creativity. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (pp. 1–4). Honolulu, HI, USA: Association for Computing Machinery. https://doi.org/10.1145/3334480.3383160
    Sensory Interactive Space
    Maria Teresa Llano, Mark d'Inverno, Matthew Yee-King, Jon McCormack, Alon Ilsar, Alison Pease and Simon Colton (2020). Explainable Computational Creativity. Proceedings of the Eleventh International Conference on Computational Creativity, ICCC’20.
    Creative AI
    Alon Ilsar and Gail Kenning (2020). Inclusive improvisation through sound and movement mapping : from DMI to ADMI. Proceedings of the International ACM SIGACCESS Conference on Computers and Accessibility.
    Sensory Interactive Space
    Sojung Bahng, Ryan M Kelly and Jon McCormack (2020). Reflexive VR Storytelling Design Beyond Immersion: Facilitating Self-Reflection on Death and Loneliness. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (pp. 1–13).
    media futures