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    Stephen James Krol, Maria Teresa Llano and Jon McCormack (2022). Towards the Generation of Musical Explanations with GPT-3. Artificial Intelligence in Music, Sound, Art and Design.
    Creative AI
    Sojung Bahng, Stéphanie McKnight and Jon McCormack (2022, June). A comparative study of practice-based research and research-creation in media art: Comparing two doctoral studies in Australia and Canada. ISEA 2022 - Possibilities. Barcelona, Spain: ISEA International. Retrieved from https://isea2022.isea-international.org/event/full-papers-a-comparative-study-of-practice-based-research-and-research-creation-in-media-art-comparing-two-doctoral-studies-in-australia-and-canada/
    PBR
    Nina Rajcic and Jon McCormack (2022, June). Posthuman Rituals. ISEA 2022 - Possibilities. Barcelona, Spain. Retrieved from https://isea2022.isea-international.org/event/full-paper-posthuman-rituals/
    media futures
    Creative AI
    Vince Dziekan, Sojung Bahng, Oscar Raby, Lucija Iv\v si{\'c} and Jon McCormack (2022). Knowing VR through Practice. ISEA 2022 - Possibilities. Barcelona, Spain.
    media futures
    Sensory Interactive Space
    Trudy Cowley, Lucy Frost, Kris Inwood, Rebecca Kippen, Hamish Maxwell-Stewart, Monika Schwarz, John Shepherd, Richard Tuffin, Mark Williams, John Wilson and Paul Wilson (2021). Reconstructing a Longitudinal Dataset for Tasmania. (P. Puschmann & L. Quaranta, Eds.), Historical Life Course Studies, August.
    Emma Frid and Alon Ilsar (2021, June). Reimagining (Accessible) Digital Musical Instruments: A Survey on Electronic Music-Making Tools. International Conference on New Interfaces for Musical Expression (NIME). Shanghai, China. Retrieved from https://hal.archives-ouvertes.fr/hal-03250922
    Jon McCormack and Camilo Cruz Gambardella (2022). Growing and Evolving 3D Prints. IEEE Transactions on Evolutionary Computation, 26(1), 88-99.
    Preprint on Arxiv
    Programmable Matter
    Jon McCormack, Camilo Cruz Gambardella and Andy Lomas (2021). The Enigma of Complexity. Artificial Intelligence in Music, Sound, Art and Design: 10th International Conference, EvoMUSART 2021, Held as Part of EvoStar 2021, Virtual Event, April 7–9, 2021, Proceedings. Springier International Publishing.
    arXiv preprint; presentation video; datasets used in the paper: Andy Lomas Generative Art dataset, Niche Constructions Line Drawing dataset, 3D Forms dataset. DOI: https://doi.org/10.1007/978-3-030-72914-1_14
    Creative AI
    Camilo Cruz Gambardella and Jon McCormack (2021). Searching for designs in-between: Exploration of design space using a 3D printing-inspired evolutionary system. (A. Globa, J. van Ameijde, A. Fingrut, N. Kim, & T. T. S. Lo, Eds.), PROJECTIONS, Proceedings of the 26th Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA) 2021., 1, 111-120 CUMINCAD.
    Programmable Matter
    Naomi Kakoschke, Rowan Page, Barbora de Courten, Antonio Verdejo-Garcia and Jon McCormack (2021). Brain training with the body in mind: Towards gamified approach-avoidance training using virtual reality. International Journal of Human-Computer Studies, 151, 102626. https://doi.org/https://doi.org/10.1016/j.ijhcs.2021.102626
    Jon McCormack (2018, January 2). Improvisational creativity. Digital Creativity, 29(1), 1-4. Routledge. https://doi.org/10.1080/14626268.2018.1423998
    Guest Editor's introduction for the special issue on Improvisational Creativity.
    Creative AI
    Toby Gifford, Shelly Knotts, Jon McCormack, Stefano Kalonaris, Matthew Yee-King and Mark d'Inverno (2018). Computational Systems for Music Improvisation. Digital Creativity, 29(1), 19-36. Taylor & Francis.
    Part of a special issue on improvisational creativity, edited by Jon McCormack
    Creative AI
    Sensory Interactive Space
    Jon McCormack and Marília Bergamo (2020). Poetics of Complexity. (B. M. De Silva, Ed.), Proceedings of 2nd International Conference on Transdisciplinary Studies in Arts, Technology and Society, ARTeFACTo2020, 65-71. Faro, Portugal: Centro de Investigação e Comunicação (CIAC).
    Programmable Matter
    Simon Colton, Jon McCormack, Michael Cook and Sebastian Berns (2020). Creativity Theatre for Demonstrable Computational Creativity. Proceedings of the Eleventh International Conference on Computational Creativity, ICCC 2020, Coimbra, Portugal, September 7-11, 2020., 288-291 Retrieved from http://computationalcreativity.net/iccc20/papers/161-iccc20.pdf
    Video presentation.
    media futures
    Creative AI
    Simon Colton, Alison Pease, Christian Guckelsberger, Jon McCormack and Maria Teresa Llano (2020). On the Machine Condition and its Creative Expression. Proceedings of the Eleventh International Conference on Computational Creativity, ICCC 2020, Coimbra, Portugal, September 7-11, 2020., 342-349 Retrieved from http://computationalcreativity.net/iccc20/papers/075-iccc20.pdf
    Video presentation.
    Creative AI
    Jon McCormack and Andy Lomas (2020). Understanding Aesthetic Evaluation Using Deep Learning. (J. Romero, A. Ekárt, T. Martins, & J. Correia, Eds.), Artificial Intelligence in Music, Sound, Art and Design. EvoMUSART 2020, 12103, 118-133. Springer, Cham. https://doi.org/https://doi.org/10.1007/978-3-030-43859-3_9
    Arxiv preprint. Video presentation.
    Creative AI
    Programmable Matter
    Jon McCormack and Andy Lomas (2020, October). Deep learning of individual aesthetics. Neural Computing and Applications, 33(1), 3-17. Springer, Cham. https://doi.org/https://doi.org/10.1007/s00521-020-05376-7
    Arxiv preprint. Dataset on GitHub.
    Creative AI
    Programmable Matter
    Jon McCormack, Patrick Hutchings, Toby Gifford, Matthew Yee-King, Maria Teresa Llano and Mark d'Inverno (2020). Design Considerations for Real-Time Collaboration with Creative Artificial Intelligence. Organised Sound, 25(1), 41-52. Cambridge University Press. https://doi.org/10.1017/S1355771819000451
    Creative AI
    Lachlan Smith, Jon McCormack and Zixiang Xiong (2018). Augmented Reality Sandpit Simulating Ant Colonies. 2018 IEEE International Conference on Multimedia & Expo Workshops (ICMEW). San Diego, CA, USA: IEEE.
    Video demonstration.
    Programmable Matter
    Sensory Interactive Space
    Rebecca Louise Clarke (2020). The Mother Archive: Immersion, Affect and the Maternal in Museum Practice. Lilith: A Feminist History Journal, 26, 57-79.
    media futures