Jon McCormack, Toby Gifford and Patrick Hutchings (2019). Autonomy, Authenticity, Authorship and Intention in Computer Generated Art. (A. Ekárt, A. Liapis, & M. L. Castro Pena, Eds.), Computational Intelligence in Music, Sound, Art and Design. EvoMUSART 2019., 11453, 35-50 Springer, Cham. https://doi.org/10.1007/978-3-030-16667-0_3
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Sojung Bahng (2018). Cinematic VR as a Reflexive Tool for Critical Empathy. International Conference on Interactive Digital Storytelling (pp. 363–366).
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Lachlan Smith, Jon McCormack and Zixiang Xiong (2018). Augmented Reality Sandpit Simulating Ant Colonies. 2018 IEEE International Conference on Multimedia & Expo Workshops (ICMEW). San Diego, CA, USA: IEEE.
Programmable MatterSensory Interactive Space
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Toby Gifford, Shelly Knotts, Jon McCormack, Stefano Kalonaris, Matthew Yee-King and Mark d'Inverno (2018). Computational Systems for Music Improvisation. Digital Creativity, 29(1), 19-36. Taylor & Francis.
Creative AISensory Interactive Space
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Jon McCormack (2018, January 2). Improvisational creativity. Digital Creativity, 29(1), 1-4. Routledge. https://doi.org/10.1080/14626268.2018.1423998
Creative AI
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Jon McCormack, Jonathan C. Roberts, Benjamin Bach, Carla Dal Sasso Freitas, Takayuki Itoh, Christophe Hurter and Kim Marriott (2018). Multisensory immersive analytics. (K. Marriott, F. Schreiber, T. Dwyer, K. Klein, N. H. Riche, T. Itoh, … B. H. Thomas, Eds.), Immersive Analytics, 57-94. Cham: Springer.
Sensory Interactive Space
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Camilo Cruz Gambardella, Michael Kirley and Justyna Karakiewicz (2017). Generation and exploration of architectural form using a composite cellular automata. In Australasian Conference on Artificial Life and Computational Intelligence (pp. 99–110). Springer.
Programmable Matter
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Jon McCormack (2017). Working with Generative Systems: an artistic perspective. (J. Bowen, N. Lambert, & G. Diprose, Eds.), Electronic Visualisation and the Arts (EVA 2017) (pp. 213–218). BCS Learning and Development Ldt.
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Stanislav Roudavski and Jon McCormack (2016). Post-anthropocentric creativity. Digital Creativity, 27(1), 3–6.
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Camilo Cruz Gambardella, Justyna Karakiewikz and Michael Kirley (2016). Towards the implementation of a composite cellular automata model for the exploration of design space. In S. Chien, S. Choo, M. A. Schnabel, W. Nakapan, M. Kim, & S. Roudavski (Eds.), CAADRIA 2016 (pp. 187–196). CAADRIA.
Programmable Matter
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Jon McCormack and Mark d'Inverno (2016). Designing Improvisational Interfaces. (F. Pachet, A. Cardoso, V. Corruble, & F. Ghedini, Eds.), Proceedings of the Seventh International Conference on Computational Creativity (ICCC 2016), 98-105 (pp. 98–105).
media futuresCreative AISensory Interactive Space
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Jon McCormack, Oliver Bown, Alan Dorin, Jonathan McCabe, Gordon Monro and Mitchell Whitelaw (2014). Ten Questions Concerning Generative Computer Art. Leonardo, 47(2), 135–141.
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Jon McCormack and Mark d'Inverno (2014). On the future of Computers and Creativity. (M. Majid al-Rifaie & J. Gow, Eds.), AISB14 Symposium on Computational Creativity.
Creative AI
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Jon McCormack and Peter McIlwain (2011). Generative Composition with Nodal. (E. R. Miranda, Ed.), A-Life for Music: Music and Computer Models of Living Systems (pp. 99–113). A-R Editions, Inc.
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