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    Jon McCormack, Maria Teresa Llano, Stephen Krol and Nina Rajcic (2024). No Longer Trending on Artstation: Prompt Analysis of Generative AI Art. (C. Johnson, Ed.), EvoMUSART 2024, LNCS 14633, 279-295. Cham: Springer.
    Preprint available on arxiv.
    Creative AI
    Jon McCormack (2024). Autonomy, Intention, Performativity: Navigating the AI divide. (R. A. Trillo & M. Poliks, Eds.), Choreomata: Performance and Performativity after AI, 240-257. Boca Raton, FL, USA: CRC Press.
    Publisher's website.
    Creative AI
    Nina Rajcic, Maria Teresa Llano Rodriguez and Jon McCormack (2024). Towards a Diffractive Analysis of Prompt-Based Generative AI. Proceedings of the CHI Conference on Human Factors in Computing Systems. Honolulu, HI, USA: Association for Computing Machinery. https://doi.org/10.1145/3613904.3641971
    Creative AI
    Jon McCormack, Elliott Wilson, Nina Rajcic and Maria Teresa Llano (2024). Memetic Poet. (P. Martins & M. T. Llano, Eds.), Proceedings of ICCC’24, the 15th International Conference on Computational Creativity. Jönköping, Sweden: ICCC.
    Creative AI
    Jon McCormack and Tace McNamara (2024). The Creative Act as AI Research. (P. Martins & M. T. Llano, Eds.), Proceedings of ICCC’24, the 15th International Conference on Computational Creativity. Jönköping, Sweden.
    Creative AI
    Meng Yang, Maria Teresa Llano and Jon McCormack (2024). Exploring Real-Time Music-to-Image Systems for Creative Inspiration in Music Creation. (P. Martins & M. T. Llano, Eds.), Proceedings of ICCC’24, the 15th International Conference on Computational Creativity. Jönköping, Sweden: ICCC.
    media futures
    Creative AI
    Jon McCormack and Monika Schwarz (2024). Piecing Generative Patterns Into Contemporary Quilts. (P. Martins & M. T. Llano, Eds.), Proceedings of ICCC’24, the 15th International Conference on Computational Creativity. Jönköping: ICCC.
    Programmable Matter
    Jon McCormack and Elliott Wilson (2024). Holon: a cybernetic interface for bio-semiotics. Proceedings of the 29th International Symposium on Electronic Art (ISEA 2024). Meanjin (Brisbane), Australia.
    Arxiv preprint: https://arxiv.org/abs/2404.03894
    media futures
    Programmable Matter
    Sensory Interactive Space
    Stephen James Krol, Maria Teresa Llano, Matthew Butler and Cagatay Goncu (2024). Design Considerations for Automatic Musical Soundscapes of Visual Art for People with Blindness or Low Vision. Retrieved from https://arxiv.org/abs/2405.14188
    Arxiv preprint
    Sensory Interactive Space
    Sam Trolland, Melinda Smith, Alon Ilsar and Jon McCormack (2024). Visual instrument co-design embracing the unique movement capabilities of a dancer with physical disability. Proceedings of the 9th International Conference on Movement and Computing. Utrecht, Netherlands: Association for Computing Machinery. https://doi.org/10.1145/3658852.3659075
    Sensory Interactive Space
    Jon McCormack and Mick Grierson (2024). Building Simulations with Generative Artificial Intelligence. (Dennis Del Favero, S. Thurow, M. J. Ostwald, & U. Frohne, Eds.), Climate Disaster Preparedness: Reimagining Extreme Events through Art and Technology, 137-150. Cham: Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-56114-6_11
    Open Access publication
    Creative AI
    Jon McCormack, Camilo Cruz Gambardella, Nina Rajcic, Stephen James Krol, Maria Teresa Llano and Meng Yang (2023). Is Writing Prompts Really Making Art? (C. Johnson, N. Rodríguez-Fernández, & S. M. Rebelo, Eds.), Artificial Intelligence in Music, Sound, Art and Design, 196-211. Cham: Springer Nature Switzerland.
    Arxiv preprint.
    Creative AI
    Nina Rajcic and Jon McCormack (2023). Message Ritual: A Posthuman Account of Living with Lamp. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. Hamburg, Germany: Association for Computing Machinery. https://doi.org/10.1145/3544548.3581363
    Paper on ACM digital library. Arxiv preprint.
    Creative AI
    Sensory Interactive Space
    Jon McCormack, Camilo Cruz Gambardella and Stephen Krol (2023). Creative Discovery Using Quality-Diversity Search. Proceedings of the Companion Conference on Genetic and Evolutionary Computation, 747-750. Lisbon, Portugal: Association for Computing Machinery. https://doi.org/10.1145/3583133.3590567

    Paper available for download at https://dl.acm.org/doi/10.1145/3583133.3590567. Arxiv preprint: https://arxiv.org/abs/2305.04462.

    Creative AI
    Monika Schwarz (2023). “Round ring on the floor” - Collective resistance networks in female factories. Australian Journal of Biography and History, 175-196. https://doi.org/10.22459/AJBH.07.2023.10
    Monika Schwarz, Kim Marriott, Jon McCormack and Hamish Maxwell-Stewart (2023). A Stitch in Time: Using Data Embroidery to Tell Australian Convict Stories. 2023 IEEE 8th Workshop on Visualization for the Digital Humanities (VIS4DH), 1-6. https://doi.org/10.1109/VIS4DH60378.2023.00006
    Kurt Mikolajczyk, Sam Trolland, Alon Ilsar, Jon McCormack, Sam Ferguson and Oliver Bown (2023). Gestural Interactions with Object-Based Audio in an Internet of Sounds Ecosystem. 2023 4th International Symposium on the Internet of Sounds, 1-9. https://doi.org/10.1109/IEEECONF59510.2023.10335408
    media futures
    Sensory Interactive Space
    Lucija Ivsic, Jon McCormack and Vince Dziekan (2023). The point cloud aesthetic: Defining a new visual language in media art. Virtual Creativity, 13(Immersive Horizons: Blurring the Creative Frontiers Between Virtual and Material Worlds), 213-229. Intellect. https://doi.org/https://doi.org/10.1386/vcr_00085_1
    Virtual Creativity, Volume 13, Issue Immersive Horizons: Blurring the Creative Frontiers Between Virtual and Material Worlds, Oct 2023, p. 213 - 229
    media futures
    Jon McCormack and Camilo Cruz Gambardella (2022). Growing and Evolving 3D Prints. IEEE Transactions on Evolutionary Computation, 26(1), 88-99.
    Preprint on Arxiv
    Programmable Matter
    Vince Dziekan, Sojung Bahng, Oscar Raby, Lucija Iv\v si{\'c} and Jon McCormack (2022). Knowing VR through Practice. ISEA 2022 - Possibilities. Barcelona, Spain.
    media futures
    Sensory Interactive Space