Jon McCormack and Camilo Cruz Gambardella (2022). Growing and Evolving 3D Prints. IEEE Transactions on Evolutionary Computation, 26(1), 88-99.
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Vince Dziekan, Sojung Bahng, Oscar Raby, Lucija Iv\v si{\'c} and Jon McCormack (2022). Knowing VR through Practice. ISEA 2022 - Possibilities. Barcelona, Spain.
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Nina Rajcic and Jon McCormack (2022, June). Posthuman Rituals. ISEA 2022 - Possibilities. Barcelona, Spain. Retrieved from https://isea2022.isea-international.org/event/full-paper-posthuman-rituals/
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Sojung Bahng, Stéphanie McKnight and Jon McCormack (2022, June). A comparative study of practice-based research and research-creation in media art: Comparing two doctoral studies in Australia and Canada. ISEA 2022 - Possibilities. Barcelona, Spain: ISEA International. Retrieved from https://isea2022.isea-international.org/event/full-papers-a-comparative-study-of-practice-based-research-and-research-creation-in-media-art-comparing-two-doctoral-studies-in-australia-and-canada/
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Stephen James Krol, Maria Teresa Llano and Jon McCormack (2022). Towards the Generation of Musical Explanations with GPT-3. Artificial Intelligence in Music, Sound, Art and Design.
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Jon McCormack and Camilo Cruz Gambardella (2022). Quality-Diversity for Aesthetic Evolution. (T. Martins, N. Rodríguez-Fernández, & S. M. Rebelo, Eds.), Artificial Intelligence in Music, Sound, Art and Design, 369-384. Cham: Springer International Publishing.
Creative AIProgrammable Matter
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Sam Trolland, Ciaran Frame, Jon McCormack, Alon Ilsar and Elliott Wilson (2022). AirSticks 2.0: Instrument Design for Expressive Gestural Interaction. NIME 2022. https://doi.org/10.21428/92fbeb44.c400bdc2
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Naomi Kakoschke, Rowan Page, Barbora de Courten, Antonio Verdejo-Garcia and Jon McCormack (2021). Brain training with the body in mind: Towards gamified approach-avoidance training using virtual reality. International Journal of Human-Computer Studies, 151, 102626. https://doi.org/https://doi.org/10.1016/j.ijhcs.2021.102626
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Camilo Cruz Gambardella and Jon McCormack (2021). Searching for designs in-between: Exploration of design space using a 3D printing-inspired evolutionary system. (A. Globa, J. van Ameijde, A. Fingrut, N. Kim, & T. T. S. Lo, Eds.), PROJECTIONS, Proceedings of the 26th Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA) 2021., 1, 111-120 CUMINCAD.
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Jon McCormack, Camilo Cruz Gambardella and Andy Lomas (2021). The Enigma of Complexity. Artificial Intelligence in Music, Sound, Art and Design: 10th International Conference, EvoMUSART 2021, Held as Part of EvoStar 2021, Virtual Event, April 7–9, 2021, Proceedings. Springier International Publishing.
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Simon Colton, Jon McCormack, Sebastian Berns, Elena Petrovskaya and Michael Cook (2020). Adapting and Enhancing Evolutionary Art for Casual Creation. In J. Romero, A. Ekárt, T. Martins, & J. Correia (Eds.), Artificial Intelligence in Music, Sound, Art and Design. EvoMUSART 2020 (Vol. 12103). Cham: Springer. https://doi.org/https://doi.org/10.1007/978-3-030-43859-3_2
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Sojung Bahng, Ryan M Kelly and Jon McCormack (2020). Reflexive VR Storytelling Design Beyond Immersion: Facilitating Self-Reflection on Death and Loneliness. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (pp. 1–13).
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Nina Rajcic and Jon McCormack (2020). Mirror Ritual. (T. Schiphorst, D. T. Tillman, & K. Cochrane, Eds.). ACM. https://doi.org/10.1145/3374920.3375293
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Jon McCormack and Andy Lomas (2020, October). Deep learning of individual aesthetics. Neural Computing and Applications, 33(1), 3-17. Springer, Cham. https://doi.org/https://doi.org/10.1007/s00521-020-05376-7
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Jon McCormack and Andy Lomas (2020). Understanding Aesthetic Evaluation Using Deep Learning. (J. Romero, A. Ekárt, T. Martins, & J. Correia, Eds.), Artificial Intelligence in Music, Sound, Art and Design. EvoMUSART 2020, 12103, 118-133. Springer, Cham. https://doi.org/https://doi.org/10.1007/978-3-030-43859-3_9
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Jon McCormack and Marília Bergamo (2020). Poetics of Complexity. (B. M. De Silva, Ed.), Proceedings of 2nd International Conference on Transdisciplinary Studies in Arts, Technology and Society, ARTeFACTo2020, 65-71. Faro, Portugal: Centro de Investigação e Comunicação (CIAC).
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Lachlan Smith, Jon McCormack and Zixiang Xiong (2018). Augmented Reality Sandpit Simulating Ant Colonies. 2018 IEEE International Conference on Multimedia & Expo Workshops (ICMEW). San Diego, CA, USA: IEEE.
Programmable MatterSensory Interactive Space
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Toby Gifford, Shelly Knotts, Jon McCormack, Stefano Kalonaris, Matthew Yee-King and Mark d'Inverno (2018). Computational Systems for Music Improvisation. Digital Creativity, 29(1), 19-36. Taylor & Francis.
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Jon McCormack (2017). Working with Generative Systems: an artistic perspective. (J. Bowen, N. Lambert, & G. Diprose, Eds.), Electronic Visualisation and the Arts (EVA 2017) (pp. 213–218). BCS Learning and Development Ldt.
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Stanislav Roudavski and Jon McCormack (2016). Post-anthropocentric creativity. Digital Creativity, 27(1), 3–6.
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