Jon McCormack and Andy Lomas (2020, October). Deep learning of individual aesthetics. Neural Computing and Applications, 33(1), 3-17. Springer, Cham. https://doi.org/https://doi.org/10.1007/s00521-020-05376-7
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Jon McCormack and Andy Lomas (2020). Understanding Aesthetic Evaluation Using Deep Learning. (J. Romero, A. Ekárt, T. Martins, & J. Correia, Eds.), Artificial Intelligence in Music, Sound, Art and Design. EvoMUSART 2020, 12103, 118-133. Springer, Cham. https://doi.org/https://doi.org/10.1007/978-3-030-43859-3_9
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Simon Colton, Alison Pease, Christian Guckelsberger, Jon McCormack and Maria Teresa Llano (2020). On the Machine Condition and its Creative Expression. Proceedings of the Eleventh International Conference on Computational Creativity, ICCC 2020, Coimbra, Portugal, September 7-11, 2020., 342-349 Retrieved from http://computationalcreativity.net/iccc20/papers/075-iccc20.pdf
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Simon Colton, Jon McCormack, Michael Cook and Sebastian Berns (2020). Creativity Theatre for Demonstrable Computational Creativity. Proceedings of the Eleventh International Conference on Computational Creativity, ICCC 2020, Coimbra, Portugal, September 7-11, 2020., 288-291 Retrieved from http://computationalcreativity.net/iccc20/papers/161-iccc20.pdf
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Jon McCormack and Marília Bergamo (2020). Poetics of Complexity. (B. M. De Silva, Ed.), Proceedings of 2nd International Conference on Transdisciplinary Studies in Arts, Technology and Society, ARTeFACTo2020, 65-71. Faro, Portugal: Centro de Investigação e Comunicação (CIAC).
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Jon McCormack, Toby Gifford, Patrick Hutchings, Maria Teresa Llano, Matthew Yee-King and Mark d'Inverno (2019, May). In a Silent Way: Communication Between AI and Improvising Musicians Beyond Sound. (A. Dey & S. Zhao, Eds.), Proceeding of ACM SIGCHI 2019. New York, NY: ACM. https://doi.org/https://doi.org/10.1145/3290605.3300268
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Sojung Bahng, Toby Gifford and Jon McCormack (2019). Anonymous: VR Storytelling through alienation and reflexivity. Proceedings of the 25th International Symposium on Electronic Art, 120-127 (pp. 120–127).
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Jon McCormack, Toby Gifford and Patrick Hutchings (2019). Autonomy, Authenticity, Authorship and Intention in Computer Generated Art. (A. Ekárt, A. Liapis, & M. L. Castro Pena, Eds.), Computational Intelligence in Music, Sound, Art and Design. EvoMUSART 2019., 11453, 35-50 Springer, Cham. https://doi.org/10.1007/978-3-030-16667-0_3
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Lachlan Smith, Jon McCormack and Zixiang Xiong (2018). Augmented Reality Sandpit Simulating Ant Colonies. 2018 IEEE International Conference on Multimedia & Expo Workshops (ICMEW). San Diego, CA, USA: IEEE.
Programmable MatterSensory Interactive Space
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Toby Gifford, Shelly Knotts, Jon McCormack, Stefano Kalonaris, Matthew Yee-King and Mark d'Inverno (2018). Computational Systems for Music Improvisation. Digital Creativity, 29(1), 19-36. Taylor & Francis.
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Jon McCormack (2018, January 2). Improvisational creativity. Digital Creativity, 29(1), 1-4. Routledge. https://doi.org/10.1080/14626268.2018.1423998
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Jon McCormack (2017). Working with Generative Systems: an artistic perspective. (J. Bowen, N. Lambert, & G. Diprose, Eds.), Electronic Visualisation and the Arts (EVA 2017) (pp. 213–218). BCS Learning and Development Ldt.
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Stanislav Roudavski and Jon McCormack (2016). Post-anthropocentric creativity. Digital Creativity, 27(1), 3–6.
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Jon McCormack and Mark d'Inverno (2016). Designing Improvisational Interfaces. (F. Pachet, A. Cardoso, V. Corruble, & F. Ghedini, Eds.), Proceedings of the Seventh International Conference on Computational Creativity (ICCC 2016), 98-105 (pp. 98–105).
media futuresCreative AISensory Interactive Space
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Jon McCormack, Oliver Bown, Alan Dorin, Jonathan McCabe, Gordon Monro and Mitchell Whitelaw (2014). Ten Questions Concerning Generative Computer Art. Leonardo, 47(2), 135–141.
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Jon McCormack and Mark d'Inverno (2014). On the future of Computers and Creativity. (M. Majid al-Rifaie & J. Gow, Eds.), AISB14 Symposium on Computational Creativity.
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Jon McCormack and Peter McIlwain (2011). Generative Composition with Nodal. (E. R. Miranda, Ed.), A-Life for Music: Music and Computer Models of Living Systems (pp. 99–113). A-R Editions, Inc.
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