Machine Dreaming is an interactive installation that explores the perceptual and social dynamic between humans and AI systems, highlighting the tensions and intimacies that surface in the experience of being ‘seen’ and perceived by these systems. The work offers a space where people can interact through visual, gestural, and movement-based interaction.
Machine Dreaming is set in a darkened room, with a dim central spotlight. The interactive installation uses a real-time video feed that captures viewers’ presence in the space. The projected image of the viewer is gradually transformed through generative AI, producing a shifting representation of the viewer from human to alien-like plant forms, responding to their movements in real time. The work operates as a continuous feedback loop: the viewer’s movements shape the generative output, which in turn subtly guides their behaviour. This dynamic facilitates a sense of embodiment and presence, helping viewers to perceive their interaction with the system as relational rather than passive.