Not cinema and not theatre. Not photography and not painting. Not architecture and not sculpture. Not literature and not videogame. Virtual Reality begs, steals and borrows from many languages in the Arts, yet the words to describe a VR experience tend to fall flat more often than not. You have to do it to understand it, they say, while in studios everywhere we scramble for narrative tropes and technical descriptions hoping the next person down the assembly line will comprehend. With hardly any creator or studio having worked in this medium for longer than a few years and most coming from an established arts and media practice, what sort of translation happens when we leave the known territory of our artistic traditions and venture into the wildly shifting grounds of VR?
This forum was held 18 October 2017. A recording of the live stream can be viewed below.