4 October 2017

Liminal VR

VR can allow us to experience the impossible – realities we could never perceive without this technology. Beyond just creating fantasy worlds, VR opens up possibilities to explore complex layered spaces, fractured dimensions, multiple realities, and non-euclidian formats in a way not possible in other media.

Stephanie Andrews discussed these ideas, showing how people around the world are creating these new spaces to explore as well as talking about what worlds have opened up during her research. She also discussed and demonstrated her own projects, giving attendees the opportunity to play with pocket universes in her interactive VR artwork for the HTC Vive called Shards.

This forum was held at 4 October 2017.


Stephanie Andrews is a digital artist and researcher pushing the boundaries of creative expression and sensory perception in VR. She is currently working on her PhD at RMIT University, and is the Creative Director for LiminalVR. She started her career as a Technical Director at Pixar, has over 15 year experience as a lecturer, and has exhibited her works internationally. She has worked with VR, kinetic sculpture, holography, stereoscopic media, installation, motion capture, and computer graphics.