Physical Computational Creativity

In Computational Creativity research, we study how to hand over creative responsibilities to software in arts and science projects. Within this area – while there have been some successful generative projects in 3D printing and robotic painting – the topic of physicality in the creative process has not been systematically studied from a computational perspective.

Via an increased understanding of physicality, we can expect generative systems to have increased presence, ability and intelligence. Robotic painters, for example, don’t have to be just extensions of graphics systems – they can reason while painting, take visual feedback as an artwork emerges, change their minds and play with their physical affordances.

Projects in this area will take Computational Creativity methodologies into the physical world. We will explore limitations, affordances and potential applications of generative systems working with robotic arms, plotters, 3D printers and laser cutters.

Supervisors

Professor Simon Colton
Professor Jon McCormack

All information about eligibility and how to apply can be found on the How to Apply webpage.