Computational Creativity is a subfield of AI research which explores how to hand over creative responsibilities to software in arts and science projects.
In the talk, Professor Simon Colton will introduce this field, drawing on projects where he has built and deployed creative software for cultural purposes, including; The Painting Fool automated painter, which aimed for software to be taken seriously as a creative artist in its own right, and the Wevva game creation app that has empowered children and adults alike to make their first videogames in game jams and exhibitions across the UK.
Simon will examine some of the philosophical issues that arise when considering truly creative software, and how the new wave of Creative AI systems coming from deep learning research could fit into this area of work. He will also introduce his latest research and, with luck, unveil a new artwork composed of images generated via code produced by HR3.
This forum took place on Wednesday 25 October 2018.