sensiLab 3D modellers and games programmers develop a range of immersive and interactive virtual environments for personalised addictive and compulsive behaviour treatments.
Tom Chandler Elliott Wilson Mike Yeates Su-Yiin Lai Jason Moore
This project is a collaboration between the Monash Brain & Mental Health Lab and the Monash Faculty of IT’s sensiLab. The aim is to develop personalised addictive and compulsive behaviour treatments using knowledge from neuroscience in combination with Virtual-Reality technologies. Currently, a small team of sensiLab 3D modellers and games programmers are developing a range of immersive and interactive virtual environments to be deployed in clinical testing.
Underway is the development of a series of virtual environments specialised for obsessive compulsive disorder assessment and treatment. Utilising the naturalistic, immersive capabilities of Virtual Reality will permit virtual exposure to anxiety-provoking stimuli in a sophisticated, diversifiable, and fully immersive manner. This research aims to develop a novel method for increasing individuals’ self-control and regulation of obsessive thoughts and compulsive behaviours.
A Design Space for Spatio-Data Coordination: Tangible Interaction Devices for Immersive Information Visualisation
Use your brain activity to build an abstract 3D form that you can 3D print and take home with you.
How can we build new forms of human-machine interfaces that support improvisational creativity?