Simulation of Train Carriage Interior Design to Reduce Dwell Time

Simulation of Train Carriage Interior Design to Reduce Dwell Time

Leveraging recent advances in the sophistication and authenticity of game engine software to replicate real human interactions, this project has developed methods of recreating and observing the dynamics of passenger dispersal on commuter trains.

Project Coordinators

Selby Coxon
Tom Chandler
Elliott Wilson

Research Assistants

Chandara Ung
Brent McKee
Michael Harrison
Michael Lim

Collaborating Organisations

Monash Department of Design
Monash Faculty of IT (sensiLab)

Category

Research, Simulations

Unlike existing software solutions this work enables 3D fully animated realistic human figures to be simulated in small number passenger exchanges as well as larger crowding situations. Future work includes the impact of groups amongst passengers and an investigation into the influence of weather conditions on passenger dispersal and the loading of particular train doors. This research project is an interdisciplinary initiative between Monash’s disciplines of Industrial Design and Information Technology.

Tags:
industrial design