Leveraging recent advances in the sophistication and authenticity of game engine software to replicate real human interactions, this project has developed methods of recreating and observing the dynamics of passenger dispersal on commuter trains.
Monash Department of Design Monash Faculty of IT (sensiLab)
Unlike existing software solutions this work enables 3D fully animated realistic human figures to be simulated in small number passenger exchanges as well as larger crowding situations. Future work includes the impact of groups amongst passengers and an investigation into the influence of weather conditions on passenger dispersal and the loading of particular train doors. This research project is an interdisciplinary initiative between Monash’s disciplines of Industrial Design and Information Technology.
A Design Space for Spatio-Data Coordination: Tangible Interaction Devices for Immersive Information Visualisation
A live social experiment using wearable technology to build an interactive stress map of Melbourne
How can we build new forms of human-machine interfaces that support improvisational creativity?