Leveraging recent advances in the sophistication and authenticity of game engine software to replicate real human interactions, this project has developed methods of recreating and observing the dynamics of passenger dispersal on commuter trains.
Monash Department of Design Monash Faculty of IT (sensiLab)
Unlike existing software solutions this work enables 3D fully animated realistic human figures to be simulated in small number passenger exchanges as well as larger crowding situations. Future work includes the impact of groups amongst passengers and an investigation into the influence of weather conditions on passenger dispersal and the loading of particular train doors. This research project is an interdisciplinary initiative between Monash’s disciplines of Industrial Design and Information Technology.
Participate in a shared, virtual world generated from your body’s data
Use your brain activity to build an abstract 3D form that you can 3D print and take home with you.
A live social experiment using wearable technology to build an interactive stress map of Melbourne